Home > Ftr news > 9.13 Tank Changes
Hello Warriors,

This are some of the changes for the 9.13 patch that you can expect:

Ferdinand -Vehicle
Hitpoints: new 1500, old 1200, difference 300

-Gun- 12,8 cm Pak 44 L/55
Reload Time: new 11.7, old 12, difference -0.3

 Jagdtiger -Vehicle
Hitpoints: new 2100, old 1800, difference 300

VK 30.02 (D) -Suspension
VK 30.02 (D)
Terrain resistance – hard terrain: new 1.1, old 1.2, difference -0.1
Terrain resistance – medium terrain: new 1.3, old 1.5, difference -0.2
Terrain resistance – soft terrain: new 2.3, old 2.5, difference -0.2
Hull traverse rate: new 39, old 38, difference 1

VK 30.02 (D) verstärkteketten
Terrain resistance – hard terrain: new 1, old 1.1, difference -0.1
Terrain resistance – medium terrain: new 1.1, old 1.3, difference -0.2
Terrain resistance – soft terrain: new 2.1, old 2.3, difference -0.2
Hull traverse rate: new 43, old 42, difference 1

 Leopard Prototyp A -Turret -Porsche Standardpanzer
Hull traverse rate: new 37, old 36, difference 1
Hitpoints: new 460, old 410, difference 50

-Suspension
Leopard Prototyp A1
Accuracy loss from movement: new 0.2, old 0.22, difference -0.02
Accuracy loss from traverse: new 0.2, old 0.22, difference -0.02

Leopard Prototyp A2
Accuracy loss from movement: new 0.18, old 0.2, difference -0.02
Accuracy loss from traverse: new 0.18, old 0.2, difference -0.02

-Gun-Turret – Porsche Standardpanzer- 10,5 cm L7A1
Accuracy loss from traverse: new 0.14, old 0.16, difference -0.02
Reload Time: new 10.3, old 11.1, difference -0.8
Aimtime: new 2.1, old 2.3, difference -0.2

Tiger II -Gun- Turret – Tiger II Serienturm

10,5 cm Kw.K. L/52
Accuracy: new 0.35, old 0.37, difference -0.02

10,5 cm Kw.K. L/68
Accuracy: new 0.31, old 0.34, difference -0.03

T28 -Vehicle
Hitpoints: new 1500, old 1150, difference 350

-Engine-Ford GAFM2A1
Hitpoints: new 281, old 234, difference 47
Hitpoints after the component was damaged: new 148, old 123, difference 25

 T28 Prototype -Engine- Ford GAFM2A1
Hitpoints: new 281, old 234, difference 47
Hitpoints after the component was damaged: new 148, old 123, difference 25

T95 -Vehicle
Hitpoints: new 1800, old 1700, difference 100

-Engine- Ford GAFM2A1
Hitpoints: new 281, old 234, difference 47
Hitpoints after the component was damaged: new 148, old 123, difference 25

M26 Pershing -Gun-90 mm Gun T15E2M2
Ammunition

AP M77
Minimal penetration: new 143, old 135, difference 8
Maximal penetration: new 238, old 225, difference 13

T69 -Gun-Turret – T178, Gun – 90 mm Gun T178
Ammunition

AP M318
Minimal penetration: new 136, old 130, difference 6
Maximal penetration: new 226, old 216, difference 10

T95E2 -Turret – T95E2 Gun – 90 mm Gun M41E1
Ammunition

AP M318
Minimal penetration: new 136, old 130, difference 6
Maximal penetration: new 226, old 216, difference 10

 M46 Patton -Gun-90 mm Gun T15E2M2
Ammunition

AP M77
Minimal penetration: new 143, old 135, difference 8
Maximal penetration: new 238, old 225, difference 13

M48A1 Patton -Gun
-90 mm Gun M41
Ammunition

AP M77
Minimal penetration: new 136, old 130, difference 6
Maximal penetration: new 226, old 216, difference 10

-105 mm Gun M68
Accuracy loss from traverse: new 0.08, old 0.12, difference -0.04
Reload Time: new 8.35, old 8.8, difference -0.45
Aimtime: new 1.9, old 2, difference -0.1

-Suspension-WZ-131
Terrain resistance – soft terrain: new 1.5, old 1.6, difference -0.1

-WZ-131 model 2
Terrain resistance – soft terrain: new 1.3, old 1.4, difference -0.1

-Turret 132B – Gun-85 mm 64-85T
Accuracy loss from traverse: new 0.1, old 0.12, difference -0.02

-100 mm 59-100T
Accuracy loss from traverse: new 0.12, old 0.16, difference -0.04
Reload Time: new 8.3, old 8.7, difference -0.4
Aimtime: new 2.6, old 2.7, difference -0.1

WZ-132 -Gun
-Turret – WZ-131-1 
100 mm 59-100T
Reload Time: new 8.1, old 8.5, difference -0.4

-Turret – WZ-132
100 mm 59-100T
Reload Time: new 7.7 old 8.3 difference -0.6

100 mm 60-100T
Reload Time: new 7.3 old 7.9 difference -0.6

T-34-2 -Turret – T-34-2 model 2

-122 mm 37-122JT
Gun depression: new 5, old 3, difference 2
Aimtime: new 3.1, old 3.4, difference -0.3

-100 mm 59-100T
Aimtime: new 2.8, old 2.9, difference -0.1

T-34-3 -Gun-Turret – T-34-3
122 mm D-25TA
Gun depression: new 5, old 3, difference 2

121  -Suspension-121
Terrain resistance – hard terrain: new 0.7, old 0.8, difference -0.1
Terrain resistance – medium terrain: new 0.8, old 0.9, difference -0.1
Terrain resistance – soft terrain: new 1.6, old 1.8, difference -0.2

-Gun-Turret – 121-122 mm 60-122TG
Gun depression: new 3.5, old 3, difference 0.5
Accuracy loss from traverse: new 0.12, old 0.14, difference -0.02

WZ-111 model 1-4 -Suspension
WZ-111
Accuracy loss from movement: new 0.2, old 0.23, difference -0.03
Accuracy loss from traverse: new 0.2, old 0.23, difference -0.03

WZ-111 model 4
Accuracy loss from movement: new 0.18, old 0.21, difference -0.03
Accuracy loss from traverse: new 0.18, old 0.21, difference -0.03

SU-100М1 -Gun-Turret – SU-100М1-100 mm LB-1S
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

Т-44 -Gun-Turret – Т-44-100-100 mm LB-1
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

Т-54 prototype -Gun-Turret – Т-54 prototype-100 mm Д-10Т-К
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

Т-44-100 -Suspension- Т-44-100
Terrain resistance – hard terrain: new 0.5, old 0.6, difference -0.1
Terrain resistance – medium terrain: new 0.6, old 0.7, difference -0.1
Terrain resistance – soft terrain: new 1.5, old 1.6, difference -0.1
Hull traverse rate: new 51, old 46, difference 5

-Gun-Turret – Т-44-100- 100 mm LB-1
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

 Т-54 Gun-Turret – Т-54 обр. 1946 г.- 100 mm LB-1
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

Turret – Т-54 обр. 1949 г.- 100 mm LB-1
Ammunition

UBR-412
Minimal penetration: new 137, old 131, difference 6
Maximal penetration: new 229, old 219, difference 10

Object 430 -Vehicle
Hitpoints: new 1700, old 1600, difference 100
Hitpoints of the ammo rack: new 252, old 210, difference 42

-Turret- Object 430
Hitpoints of the turret rotating mechanism: new 204, old 170, difference 34
Hitpoints of the turret rotating mechanism after repair: new 102, old 85, difference 17
Hitpoints of the optics: new 144, old 120, difference 24
Hitpoints of the optics after repair: new 72, old 60, difference 12

 -Suspension- Object 430
Hitpoints: new 300, old 250, difference 50
Hitpoints after the component was damaged: new 228, old 190, difference 38

KV-4 -Turret -KV-4-5
Hitpoints: new 420 old 370 difference 50

-Gun Turret – KV-4
107 mm ZiS-24
Reload Time: new 11, old 11.4, difference -0.4
Aimtime: new 3.1, old 3.4, difference -0.3

Turret – KV-4-5
107 mm ZiS-24
Reload Time: new 10.3, old 11.1, difference -0.8
Aimtime: new 2.9, old 3.4, difference -0.5

 Т-10  -Suspension- Т-10
Terrain resistance – hard terrain: new 1.1, old 1.2, difference -0.1
Terrain resistance – medium terrain: new 1.4, old 1.5, difference -0.1
Terrain resistance – soft terrain: new 2.3, old 2.4, difference -0.1
Hull traverse rate: new 30, old 28, difference 2
Accuracy loss from movement: new 0.2, old 0.21, difference -0.01
Accuracy loss from traverse: new 0.2, old 0.21, difference -0.01

-Т-10М
Terrain resistance – hard terrain: new 1, old 1.1, difference -0.1
Terrain resistance – medium terrain: new 1.1, old 1.3, difference -0.2
Terrain resistance – soft terrain: new 1.9, old 2, difference -0.1
Hull traverse rate: new 32, old 30, difference 2
Accuracy loss from movement: new 0.18, old 0.19, difference -0.01
Accuracy loss from traverse: new 0.18, old 0.19, difference -0.01

ARL V39 -Suspension
ARL V39
Terrain resistance – hard terrain: new 1.5, old 1.6, difference -0.1
Terrain resistance – medium terrain: new 1.7, old 1.8, difference -0.1
Terrain resistance – soft terrain: new 2.8, old 3, difference -0.2

ARL V39 bis
Terrain resistance – hard terrain: new 1.4, old 1.5, difference -0.1
Terrain resistance – medium terrain: new 1.5, old 1.7, difference -0.2
Terrain resistance – soft terrain: new 2.5, old 2.7, difference -0.2

-Gun- Turret – ARL V39- 90 mm AC DCA 45
Aim Time: new 2.1, old 2.6, difference -0.5

AMX 12 t -Suspension
AMX 12 t 1er prototype
Terrain resistance – hard terrain: new 1, old 1.1, difference -0.1
Terrain resistance – medium terrain: new 1.1, old 1.2, difference -0.1
Accuracy loss from movement:  new 0.22, old 0.25, difference -0.03
Accuracy loss from traverse:  new 0.22, old 0.25, difference -0.03

AMX 12 t 2e prototype
Terrain resistance – hard terrain: new 0.9, old 1, difference -0.1
Terrain resistance – medium terrain: new 1, old 1.1, difference -0.1
Accuracy loss from movement:  new 0.2, old 0.23, difference -0.03
Accuracy loss from traverse:  new 0.2, old 0.23, difference -0.03

-Gun- Turret 
AMX 12 t- 75 mm SA49
Accuracy loss from traverse:  new 0.19, old 0.2, difference -0.01

75 mm SA50
Accuracy loss from traverse:  new 0.18, old 0.2, difference -0.02

AMX 13 75 Suspension
AMX 13 Type 1R
Traverse rate: new 40, old 38, difference 2
Accuracy loss from movement: new 0.2, old 0.21, difference -0.01
Accuracy loss from traverse: new 0.2, old 0.21, difference -0.01

AMX 13 Type 2A
Traverse rate: new 42, old 40, difference 2
Accuracy loss from movement: new 0.18, old 0.2, difference -0.02
Accuracy loss from traverse: new 0.18, old 0.2, difference -0.02

-Gun- Turret – FL 10 Type C
75 mm SA49
Accuracy loss from traverse:  new 0.16, old 0.18, difference -0.02

75 mm SA50
Accuracy loss from traverse:  new 0.14, old 0.16, difference -0.02

Lorraine 40 t Gun

Turret – Lorraine 40 t
90 mm F3
Aim Time: new 2.3, old 2.7, difference -0.4

100 mm SA47
Aim Time: new 2.5, old 3, difference -0.5

Bat.-Châtillon 25 t Gun

Turret – Batignolles-Châtillon 25 t
90 mm F3
Aim Time: new 2.3, old 2.7, difference -0.4

100 mm SA47
Aim Time: new 2.5, old 2.7, difference -0.2

AMX M4 mle. 45 -Vehicle
Hitpoints, stock Turret :  new 1200, old 1100, difference 100
Hitpoints, elite Turret :  new 1450, old 1300, difference 150

Type 5 Chi-Ri -Vehicle
Hitpoints of the ammo rack:  new 228, old 190, difference 38

-Turret
Type 5 Chi-Ri Plan 1
Hitpoints of the turret ring:  new 156, old 130, difference 26
Hitpoints of the turret ring after repair:  new 78, old 65, difference 13
Hitpoints of the optics:  new 108, old 90, difference 18
Hitpoints of the optics after repair:  new 54, old 45, difference 9

Type 5 Chi-Ri Plan 2
Hitpoints of the turret ring:  new 156, old 130, difference 26
Hitpoints of the turret ring after repair:  new 78, old 65, difference 13
Hitpoints of the optics:  new 108, old 90, difference 18
Hitpoints of the optics after repair:  new 54, old 45, difference 9

-Suspension
Type 5 Chi-Ri Plan 1
Hitpoints:  new 156, old 130, difference 26
Hitpoints after repair:  new 120, old 100, difference 20

Type 5 Chi-Ri Plan 2
Hitpoints:  new 168, old 140, difference 28
Hitpoints after repair:  new 126, old 105, difference 21

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Опубликовал Feldfebel Glinka Comments Off on 9.13 Tank Changes

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