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for those who play AW, today you may have noticed that the game was down for roughly 5 hours to implement the 0.12.1776 patch. Although it has plenty of fixes, the main attraction of this update is clearly the Visual Camouflage system, check out its trailer:

Gameplay MechanismsRetrofit and Skill rebalance
Air Conditioner technology upgrades have been lowered to a 2% crew statistic bonus on all vehicles that have this upgradeThe Commander skill “Leadership” has been lowered to a 4% bonus to crew statisticsThe Commander passive skills “Fire When Ready” and “Fire at Will” have both been reduced to a 6% bonus to reload speedThe Commander active skills “Strength in Numbers”, “Giant Killer”, “Fired Up”, “Fire at Will”, “Brawler”, “Determination”, and “Watch It Burn” have all been cut in half, resulting in a reload speed bonus of 6 – 10%The Commander active skill “Feed the Flames” has been reduced to a 20% reload speed bonusThe Loader crew skill “Rapid Fire” has been reduced to a 2.5% bonus to reload speedConsumables related to crew statistics (Protein Bars and Energy Drinks) are now mutually exclusive, and will not be able to stack with each other
Drawing distance of shadows reduced in order to increase game performanceDrawing distance of vegetation on „Ultra“, „Very High“ and „High“ settings reduced in order to increase performanceEntering a platoon with a player who is on your ignore list will cause this player to be immediately removed from from the ignore list

Salvo reload time decreased from 20 seconds to 18 secondsTargeting Time reduced from 7 seconds to 6.5 seconds

Hit Points increased from 1760 to 2000ATGM salvo reload decreased from 24 seconds to 20 secondsAP round penetration increased from 177 to 201Accuracy bloom rate from movement decreased from 0.25 to 0.2Accuracy bloom rate from hull traverse decreased from 0.75 to 0.6

Clip size increased from 8 to 12Ammo capacity increased from 160 to 240Stock AP round penetration increased from 293 to 331Upgraded AP round penetration increased from 308 to 348

Targeting Time decreased from 3.4 seconds to 3.0 secondsPeak accuracy improved from 0.122 to 0.099Maximum reticule size improved from 1.47 to 1.191Reload time decreased from 6.4 seconds to 5.82 seconds

Leopard 2A6
Hit Points increased from 2635 to 2770ATGM reload time decreased from 20 seconds to 10.53 secondsTargeting Time decreased from 3.5 seconds to 3.1 secondsAccuracy bloom from movement decreased from 0.35 to 0.25Accuracy bloom from hull traverse decreased from 1.5 to 1Accuracy bloom from turret traverse decreased from 0.19 to 0.15

M2 Bradley
Stock AP damage increased from 41 to 45Upgraded AP damage increased from 46 to 48Second AP upgraded damage increased from 48 to 51Stock HE damage increased from 31 to 33Upgraded HE damage increased from 34 to 37Stock ATGM damage increased from 371 to 420Upgraded ATGM damage increased from 389 to 441ATGM salvo reload time decreased from 24 seconds to 18 secondsStock ATGM penetration increased from 668 to 702Upgraded ATGM penetration increased from 699 to 734

M48 Patton
Upgraded cannon stock AP damage increased from 194 to 213Upgraded cannon stock AP penetration increased from 165 to 174Upgraded cannon first AP upgrade damage increased from 199 to 219Upgraded cannon first AP upgrade penetration increased from 169 to 178Upgraded cannon second AP upgrade damage increased from 208 to 229Upgraded cannon second AP upgrade penetration increased from 177 to 186Upgraded cannon HE damage increased from 146 to 164Upgraded cannon stock HEAT damage increased from 230 to 248Upgraded cannon upgraded HEAT damage increased from 235 to 254

Hit Points increased from 1220 to 1310Base vision range increased from 320 to 330

Hit Points increased from 1405 to 1510Base vision range increased from 320 to 330

Hit Points increased from 1415 to 1555Base vision range increased from 320 to 330

Hit Points increased from 1510 to 1705Base vision range increased from 320 to 330Reload time for standard shells decreased from 9.52 seconds to 9.09 secondsATGM reload time decreased from 16.67 seconds to 13.33 seconds

Hit Points increased from 1875 to 1995Reload time for standard shells decreased from 8.7 seconds to 8.4 secondsReload time for ATGMs decreased from 12.9 seconds to 12.12 seconds

Hit Points increased from 2195 to 2290ATGM reload time decreased from 11.76 seconds to 11.11 seconds

Fixed an issue where the thickness of the T-90MS lower front plate had been reverted to pre-0.12 values. The lower-frontal plate should now be properly penetrable by similarly tiered vehicles with enough penetration

Zhalo-S MERC
Fixed an issue where the MERC edition of the Zhalo-S would not become highlighted when targeted

Player versus Player
Cold Strike
Fixed an issue with the bus station in cell E5 which could be shot through.Removed the shadows from power lines as they were too imposing

Fixed a VFX issue when destroying oil pumps at cell C0

ReactorPerformed a major optimization and visual pass. Upon evaluating the map’s performance after releasing the 0.12 update and determining it to be sub-par, we disabled the map Reactor in order to perform a major optimization pass. We’ve since noticeably improved the performance of the map and have now re-enabled Reactor

Player versus EnvironmentCavalry
Fixed an issue where AI would fail to enter the map and would instead engage players from off-map locationsFixed an issue where AI would spawn in improper locations, causing them to get stuck on objectsFixed an issue where AI would sometimes spawn right around playersIncreased artillery boundaries so that players can hit enemies that spawn beyond the map borders Fixed an issue where the mission would randomly fail before the mission had been completedFixed an issue where the mission would display the ‘DEFEAT’ banner after players destroyed all enemy AI.Fixed an issue where audio VO would restart when a player entered the cap zoneFixed an issue where the downed plane did not have sound effects

Red Opossum
Performed an optimization pass to improve the performance of the map
RicochetAdded missing sound to oil pumps

SapphireAdjusted the lighting on the map so it was a bit easier to see enemiesFixed an issue where a large, white square would appear after destroying a secondary objective inside a bunker

Fixed an issue where the victory cut-scene would not display at the end of the mission

Issues and Corrections
Fixed an issue where vehicles with two Loaders received two full, individual bonuses to their crew statistics from any source which modifies crew skills (Consumables or Retrofits, for example). The result is that each Loader now only contributes to half of the bonus. If both Loaders have the same Crew Skills selected, the resulting bonuses will be the equivalent to a single Loader. If each Loader has a different set of Crew Skills selected, the player will be able to have more bonuses just with lower individual statsFixed an issue where new players attempting to complete the ‘Basic Training’ tutorial would be temporarily unable to if they pressed F1Fixed an issue where the penalty for dealing friendly damage would be doubled – resulting in the system taking more credits than intendedFixed an issue where secondary weapon systems would not work if the player reconnected to a battle during the countdownRemoved cannon collision on destroyed tanks so players would no longer get their vehicles stuck under themFixed an issue where a standard vehicle would change color if there was an equivalent ICE vehicle on the enemy teamFixed an issue where a new player account would still receive rewards after deserting their first PvE missionFixed an issue where, after pressing ALT+Enter, some UI elements would become shifted in AWFixed various issues with resizing the Armored Warfare client in both windowed and fullscreen modeFixed an issue where reputation bonuses provided by certain Commander skills were displaying 1% instead of 10%. This bug did not affect the actual amount of reputation being provided by the bonusFixed an issue where a player who had been banned by the owner of a Custom Match would not be automatically un-banned when re-invited to the match by the ownerFixed an issue where the host of a Custom Match would receive a notification of being banned from the match lobby after banning another playerUpdated the UI to properly display the halved Crew Skill values when using a vehicle with two LoadersFixed an issue where a slide during the ‘Basic Training’ tutorial pointed to the wrong section in the post-match screenFixed an issue where dossier privacy settings would be reset when pressing ‘default’ in the settings menuUpdated the description of the Armor Piercing Ballistic Cap roundSlightly adjusted how minor bonus multipliers are displayed on the Details tab in the post-match screenFixed an issue where emoticons would sometimes display in the post-match screenChanged unspent and free xp to no longer show in the upgrade screen and vehicle tool-tips unless there are parts to unlock. Additionally, AW modified the tool-tips on locked reputation, free reputation, credits, gold, and progression bar elements to direct the player’s attention towards the locked reputation poolFixed an issue where the Custom Match lobby could lag if too many players continuously press the ‘Ready’ buttonFixed an issue where Battalion Officers were not able to cancel a Battalion inviteFixed an issue where players could use decals for freeFixed an issue where players would be able to join a Custom Match while still being in queue for PvP or PvEFixed an issue where the lighting in the garage would display black lines over the vehicle based on the player’s shadow settingsFixed a rare issue where players could sometimes accrue more than 1000 base materials.Fixed an issue where players could sometimes collect base materials twice a dayFixed an issue where selling an ICE vehicle dropped the players into an empty Dealer branch

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