Home > Ftr news > Armored Warfare: 3rd Early Access Test
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Hello Warriors,

just to warn that from tomorrow, July 1st, till July 14th, AW will be performing their third Early Access test.

EU Server:
5pm – 11pm CEST on weekdays
non-stop on weekends  

NA Server:
7pm – 1am ET on weekdays
non-stop on weekends

 Major patch features
    Added Tier 8 vehicles to Dealer Trees     Added ‘Lowest’ setting to graphic options to support more dual core CPUs, as well as some older GPUs     Added further optimizations to improve performance for all players     Decals are now available to add to vehicles     Player versus Environment (PvE) mode: Missions are now available (in easy, medium and hard difficulty)

Detailed changes

    The matchmaker mechanism was adjusted in order to produce better results and improved balance between teams     Numerous PvP maps were changed for better balance and gameplay     Unspotted vehicles now have visible tracers     Engine sounds were improved for all vehicles     The camouflage system was changed – vehicles will now be much easier to spot when they are firing     Adjusted the viewrange-affecting modules and equipment: viewrange bonuses are now additive, not multiplicative (instead of increasing the viewrange by X percent, they increase it by Y meters)

Vehicle changes
    Teledyne DFSV had its textures fixed     AMX-10P viewrange was increased from 374m to 416m     AMX-10P PAC 90 viewrange was increased from 344m to 382m     BMD-1 viewrange was increased from 374m to 416m     BMP-2 viewrange was increased from 374m to 438m     PT-76 reload time was decreased from 6.58 seconds to 6.24 seconds     PT-76 damage increased by about 2.5%     PT-76 hitpoints decreased to 800     Fixed the research and purchase cost of the Wiesel 1’s Gunner Sight module to be comparable to the vehicle’s other upgrade parts     Lowered the default ammo counts for the M113 and LAV-150     Penetration for autocannons above 20mm has been reduced by about 15% (20mm autocannon penetration is unaffected)     Penetration for non-autocannons was reduced as such: 90mm guns – about 5%, guns of higher caliber than 90mm – 15% (this change does not affect automatic cannons)     Fixed the incorrect gun mantlet armor of multiple main battle tank class vehicles (“missing mantlets” issue)     Armor of multiple main battle tank class vehicles was rebalanced (improved)     Added the support of electronic (“soft kill”) Active Protection Systems such as the Shtora-1 system of the T-90 (does not need unlocking, it is present automatically). Electronic APS modules have unlimited number of uses but longer cooldowns.     Fixed the bug where main battle tanks were incorrectly losing too much speed when turning     Fixed the exploit where players were able to guide anti-tank guided missiles even without line of sight in third person     Fixed certain crew skills affecting reload times (including the “ammunition type swap” exploit from previous hotfix patch)     Swingfire view range is 440m now (reduction from 505m)     Leopard-1 view range increased to 360m (from 350m)     T-64 stock gun penetration improved slightly so it no longer gets decreased performance compared to T-62


Bug fixes

    Fixed the rare bug where vehicles “fell through” the garage textures (the “underwater garage” bug)     Numerous UI bugs and element issues fixes     Numerous server-side bugs affecting performance and stability fixed     Fixed several issues that caused client crash     Fixed the bug where the mouse cursor was stuck in the middle of the screen during the battle countdown     Fixed the bug where clan decals did not appear in combat properly     Fixed the bug where clan decals appeared with incorrect resolution     Third person camera and first person camera are now synchronized with the same speed (not limited by turret rotation)     Fixed the bug where artillery could enter artillery mode before the start of the match     Fixed the bug where inviting someone in platoon would get blocked and would appear as a new notification in the garage     Fixed the bug where causing enemy ammunition rack explosion appeared as if players caused negative damage
Patch size: approximately 6 GB

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