Home > Ftr news > Czechoslovak Main Branch in WoT Terms – Part 2

Part 1 can be found here.

Hello everyone,

welcome to the second part of the final summary of Czechoslovak vehicles. Now, I have some news for you.

Before you go all “omg this will not be implemented” – I have news for you. It apparently will, or at least they will try. Wargaming recently (last weeks) contacted a number of Czech institutions and historians for info about the Czech vehicles, specifically those I am using in this branch and in the order I am using them (I recieved a copy of the Wargaming letter, which was sent by A.Kalinin to a Czech historian, so I know – A.Kalinin is a Russian historian, who in the past wrote about the LT Vz.38, he knows Yuri Pasholok for example).

In fact, I also know that they are planning an archive trip in person, so that’s good. Unfortunately, in the letter they used a name I actually made up (there are no official one, so one name is as good as another), which led to some small confusion, but that was cleared in the meanwhile.

Of course, many things might go… not so well with it, but generally consider it a sign of things to come, perhaps next year. You know, it’s a nice feeling that you actually helped to shape the game a little bit, I guess this is how Daigensui felt with the Japanese tanks :)

Tier 7 – T-34/100

FlxwaZW

Short ingame description:

A project by Konštrukta Trenčín from April 1954 to improve the firepower of the T-34 by installing the Soviet 100mm D-10T gun into a modified turret. Two variants were proposed. The project was judged as problematic due to low rate of fire and poor ergonomics and was scrapped in June 1954.

Tier: 7
Crew: 5 (commander, driver, gunner, loader, radioman)
Hitpoints: 1000 (1100)
Viewrange: 360 (370)
Weight: 34,5 tons

Armor (hull): 45/45/40

Turrets: Varianta II, Varianta I
Armor (turret, stock): 80/75/52
Armor (turret, elite): 92/75/52

(note: second turret is much tougher, because a part of the area covered by 80mm mantlet is also covered by 92mm armor behind it, combining to 172mm)

Maximum speed: 54 km/h
Hull traverse: 36 (38) deg/s

Engines:

V-2-34 (493 hp, 14,29 hp/t)
V-2-34M (500 hp, 14,49 hp/t)

Guns:

85mm Vz.44S
Caliber: 85mm
Barrel length: L/51,6
Penetration: 126/167/43
Damage: 160/160/280
Accuracy: 0,42
Aimtime: 2,1
Depression: -5/+25 (historical)

100mm Vz.44S
Caliber: 100mm
Barrel length: L/53,5
Penetration: 175/235/50
Damage: 250/250/330
Accuracy: 0,4
Aimtime: 2,7
Depression: -3/+20 (historical)

Tracks: T-34/85, T-34/100
Radios: 9RM (535), RM-31T (750)

Ingame summary: As you cans see, this is a modified T-34 tank, not much else. Gameplay quality-wise, it’s probably the low point of the branch, “thanks” to its poor gun depression and mediocre hull armor. And of course the 100mm gun (even though powerful for tier 7) has to be compensated for something (the stock gun is a license produced S-53, the top gun a license produced D-10, both were produced here, or – rather in Slovakia). The hull has some differences (improvements) from the Soviet one, but they are mostly small (lights here, fuel tank there, improved filtering and such). In case the proposal proves to be too weak, there was another 1954 proposal to actually mount a 100mm autoloader and stabilize the gun, but for tier 7, I think that’s already an overkill. Notice the “detuned” numbers on the engine, I am using Czechoslovak data for that.

Tier 8 – T-50 (Škoda TVP)

skoda TVP

Short ingame description:

In December 1946, as a reaction to the army request for a new medium tank, Škoda proposed a new design for the TVP (General purpose tank”). This program was then further developed until early 1950, when it was cancelled in favour of the T-34/85 license production.

Tier: 8
Crew: 5 (commander, driver, gunner, loader, radioman)
Hitpoints: 1200 (1300)
Viewrange: 370 (380)
Weight: 33 tons

Armor (hull): 75/40/30

Turrets: VTU 1946, T-50
Armor (turret, stock): 65/40/30
Armor (turret, elite): 75/40/30

Maximum speed: 50 km/h
Hull traverse: 44 (46) deg/s

Engines:

Škoda Diesel (600 hp, 18,18 hp/t)
Škoda Diesel (imp.) (660 hp, 20 hp/t)

Guns:

85mm Vz.44S
Caliber: 85mm
Barrel length: L/51,6
Penetration: 126/167/43
Damage: 160/160/280
Accuracy: 0,38
Aimtime: 1,8

88mm Vz.43/41N (optional, not required for tier 9 research, at least that’s how I would do it)
Caliber: 88mm
Barrel length: L/71
Penetration: 203/234/44
Damage: 240/240/295
Accuracy: 0,34
Aimtime: 2,5

100mm A20
Caliber: 100mm
Barrel length: L/64,7
Penetration: 210/250/55
Damage: 250/250/330
Accuracy: 0,36
Aimtime: 2,4
Depression: -5

105mm Vz.39N (optional, not required for tier 9 research, likely poor depression)
Caliber: 105mm
Barrel length: L/52,8
Penetration: 200/244/60
Damage: 320/320/420
Accuracy: 0,36
Aimtime: 2,8

Tracks: TVP Model 1946, T-50
Radios: 9RM (535), R-113 (730), RM-31T (750),

Ingame summary: The start of the three different TVP tanks. It has TONS of options for guns and such and I picked just the most historical ones (and, coincidentally, the ones easier to model). The transfer from tier 8 to tier 9 should be IMHO over the 100mm gun, that will be a stock gun of the tier 9. Generally speaking, while tier 1-7 tanks and tier 10 are pretty much set, tier 8 and 9 could be made in several various ways. In any case, the tank is not heavily armored, but the speed is really something, so I assume it could play much like the hightier French. Without an autoloader anyway.

Tier 9 – T-51 (Praga TVP)

TVP_02

Short ingame description:

The Praga company was also involved in the development of the TVP medium tank program. The team was lead by Alexej Surin, the designer of the famous LT Vz.38 and the vehicle was developed between 1949 and 1950, when both the Škoda project and the Praga project were united into one project, creating an entirely new vehicle.

Tier: 9
Crew: 5 (commander, driver, gunner, loader, radioman)
Hitpoints: 1500 (1600)
Viewrange: 380 (390)
Weight: 35, 40 tons

Armor (hull): 65/40/40

Turrets: T-50, T-51
Armor (turret, stock): 75/40/30
Armor (turret, elite): 100/100/100

Maximum speed: 60 km/h
Hull traverse: 50 (54) deg/s

Engines:

V-2 (500 hp, 12,5 hp/t)
Škoda 16AH148 (750 hp, 18,75 hp/t)
Praga AXK (1000 hp, 25 hp/t)

Guns:

100mm A20
Caliber: 100mm
Barrel length: L/64,7
Penetration: 210/250/55
Damage: 250/250/330
Accuracy: 0,32
Aimtime: 2
Depression: -5

100mm R11
Caliber: 100mm
Barrel length: L/80
Penetration: 230/260/58
Damage: 250/250/330
Accuracy: 0,3
Aimtime: 1,9
Depression: -5

100mm AK1
Caliber: 100mm
Barrel length: L/55
Penetration: 265/325/50
Damage: 320/320/420
Accuracy: 0,37
Aimtime: 2,8

Tracks: T-51, T-50/51
Radios: R-113 (730), RM-31T (750)

Ingame summary: The mighty 100mm guns on mobile (albeit unarmored) chassis. No autoloaders. Yet. But the turret is pretty solid actually. Again, there are several 100mm combinations that could be used. The top gun is a Czechoslovak development of a new tank cannon, superior to the Soviet ones. The gun was designed to actually use Soviet 100mm shells, thus ensuring the existence of proper ammo for this gun.

Tier 10 – T-50/51 (TVP)

JYALbus

Short ingame description:

The ultimate development step of the TVP program came from the cooperation of Škoda and Praga, led by A.Surin. Although the vehicle showed much promise, it was decided to license-produce the T-34 tanks instead for political reasons.

Tier: 10
Crew: 4 (commander, driver, gunner, radioman)
Hitpoints: 2000
Viewrange: 400
Weight: 40 tons

Armor (hull): 93/75/40 (frontal armor sloped 30 degrees from horizontal, 186mm effective)
Armor (turret): 112/84/84 (mantlet is cca 94mm thick)

Maximum speed: 60 km/h
Hull traverse: 56 deg/s

Engines:

Škoda AHK (1000 hp, 25 hp/t)

Gun:

100mm AK1 (Auto)
Caliber: 100mm
Autoloader (number of shells depends on balance, 4-6)
Barrel length: L/55
Penetration: 265/325/50
Damage: 320/320/420
Accuracy: 0,35
Aimtime: 2,3

Tracks: T-50/51
Radios: RM-31T (750)

Ingame summary: The ultimate development of the vehicle – very mobile with solid firepower and “kinda meh” armor. But hey, 1000 horsepower, who needs armor :)

So, that’s it. I hope you liked it, let me know if you have any questions.

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