Home > Edd news > In development: PVE & amp; large maps

Huge map. 3 key points (base). People – the protection of the city, bots – rod on all sides and try to take the base. The main goal – to kill all the techniques bots.
Databases are not equivalent in value to one of them enables people respawn.
If one of the bots “Convoy” (arrow 3) make it to point “B” (on the border of the map) – is the wave of the “boss.”

And yes, the people at the level of 8 tanks. BC people – almost anlim.

Arrows with numbering – corresponding waves of bots. A, B, C – base, which must be protected.

image

image

Models of Conduct

Players
The player’s task is to hold the developers all 3 strategically important objects and survival
If the strategic object A belongs to the players, the players are resurrected after death on his territory
If the strategic object A does not belong to the player, the players did not raise

Boat “Wave”
Move to the nearest vacant or occupied a strategic player at the point on the shortest path to the maximum speed
If the player marred, but can not open fire on him, you need to keep going to the nearest vacant or occupied player strategic point
If it is possible to open fire on the player, you need to stop and start firing at the player without waiting for full details. If a player is missing from the affected area, it is necessary to continue driving to the nearest strategic point
Reaching strategic point, you must stop and start his capture.
After the capture of the strategic point must begin moving to the next nearest strategic point
Boat “Convoy”
moves along a predefined path from point A to point B
Player lighted – moves along a predefined path from point A to point B
Player in the affected area – reduces the rate to 50%, continues to move along a predetermined path, the attacking player is not waiting for full details.
Reaching the point B – shows no activity (as it disappears)

Boat “Artillery” [1,999,030 ]
moves to a position comfortable for pounding the nearest vacant or occupied a strategic point player (priority Busy player point) and starts pounding the area around the object capturing
If the player marred, but there is no way to open fire on him, begins to attack the area around
If it is possible to attack the player, concentrating fire on the player (Priority is given to the nearest player)
If there are objective (machinery players) within 100 m. or closer, direct fire attack, if possible. If not, then expect an attack within 10 seconds, then – go back to the standard behavior.

Thank you so much for the information joke_jo

Source link.

Опубликовал Poruchik Maaly Comments Off on In development: PVE & amp; large maps

Нет комментариев.