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Hello everyone,

the Insider continues to give us the info on Wargaming’s internal meeting (continued from yesterday)

– physics test has been a success so far, the tanks behave *almost* perfectly, one of the main concerns of the staff was not to end up with very heavy tanks doing powerslides WT style, this was avoided correctly and they would like for players to test trying to flip enemy tanks, “the data would be very valuable”
– arty is affected too by terrain – when moving that is, so moving your artillery while aiming is still a near-to-impossible feat “the ground didn’t become smoother, but your suspension is a little more forgiving, just dont expect to kill anything”

– It’s entirely possible to add weather system to WoT – rain, snowstorms, duststorms, etc, and the graphics requirements wouldn’t be even that high to excecute them, however a lot of “ancient PC’s would get fried”. In fact, Wargaming will run a special investigation into the “PC specs versus payments” to find out, whether the owners of really old PC’s are actually paying for premium or not and where exactly the threshold is.

– Russian economy got fucked up with the sanctions. According to Wargaming, it did not stop the playerbase growth, but it did decrease the profits from RU market – not to negative levels, but the growth is much slower. Overall however, the company didn’t lose any profits.
– one of Yuri Pasholok’s “Stalin’s Balls of Steel” tanks is actually modelled, not a serious vehicle, but it might appear in some joke video or something
– according to the Insider, who spoke with a bunch of developers, they were pretty confused about the entire “WG sabotages Gaijin” affair, they are not interested in fighting anyone, they just want to make a good game. Most think that it’s either some sort of PR department fuckup, or a conspiracy theory. To quote one: “it’s another department, we can’t really know if what was being said is true, I hope it isn’t”

World of Warplanes

There was apparently a long discussion about why World of Warplanes failed (yes, it is considered a failure). The points that were mentioned and on which the developers generally agreed:

– Bigworld engine physics are correct for the game – however, the excecution of the project was bad, very bad, because “it’s not as appealling or fun”
– lack of proper tech trees, planes varieties, problems with joystick support, driving planes on keyboard isn’t that great, and sluggish battle mechanics are considered the culprit of WoWp’s failure against Warthunder dynamic gameplay, but that’s ONLY concerning aerial warfare
– the main problem they mentioned was: “In WoT gameplay, you can pretty much go and at least deal some damage, make yourself be known, fight and earn your kills and skills. In WoWp, its all RNG, your ping dictates if a shower of bullets hits or not. Your plane, you aren’t really feeling the controls. One feature we wanted was a complete cockpit view, never happened properly, you can spend dozens of battles without scoring a single kill despite actually doing your best to try, the sense of individuality is lost and the name just becomes “one more” of the crowd”
– the companion AI autoaim is a mess, 80% of the time you are on a bomber, you’ll miss the target
– objectives were not proper or clear enough, with so much data filling the minimap, some players found themselves alienated and only spent time hitting boats or bases and not doing aerial combat
– graphical problems and pixelated areas despite good graphic cards didn’t help either
– “The fact that WT uses the client to perform some of the calculations while WOWp is all server based is a bit influential as well, however – it’s impossible for WoWp to ever use that system, as it’s quite easy to make cheats for it”
– increasing the amount of data transferred would only clog servers and cause lag, disappearing planes are not fun
– consumables are considered okay, P2W factor was not of concern and it’s considered balanced
– the staff believes that the main success of WT aerial warfare is because you not only fight against planes, but against player controlled AA tank guns and other tanks down below: “you can take your ire against an unsuspecting player on the ground and blow him to smithereens – and likewise, be pounded from AA player guns and blow up, and that is fun”. However, tank warfare is definitely worse than WoT and the P2W element is strongest there.

About the future of WoWp development with following features considered/approved:

– the game will still go on, however it will be completely salvaged and reworked
– proper 3D cockpits will be introduced
– maps might become a bit smaller and with fewer objectives (WoWs style)
– bomber overhaul and the introduction of more planes (an idea surged here from allowing a platoon of players to fly a bomber on different positions, for example one guy is the pilot, the other a bomber and the third a gunner)
– more control of your plane (ability to turn off multiple engines on/off or using your airspeed to extinguish fires (engine on fire, no extinguisher, take a dive and turn off the engine, pray for success)
– graphics correction, no more “cloud plasters” and “blue trees”
– climbing altitude no longer a “damnable task”
– more turbine-based planes in all the branching trees or move them a tier or so
– rockets, because “rockets”
– take off from a carrier as the battle starts (interesting eye candy)
– better plane handling
– at one point, the developers even discussed merging WoWp with WoWs – not wot because of the maps mechanics and stuff, but WoWs can actually pull it off (unlike WoT). It would be a huuuuuuge undertaking, so it’s just an idea.
– WG requires player feedback on how to improve WoWp as well, polls will come out, so if players start filling the suggestion box, especially on the NA/EU cluster that plays, WG will listen

To be continued…

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